For Dennen, the appendix was again a major help in deciding where to take the game next. "Some didn't care at all, some were 'a little more of this, a little less of that.'" Still, Legendary not only gave Dire Wolf the freedom to use its design and Villeneuve's vision, but "they also let us make stuff up to go alongside it," he adds.Īlexander Elmore An expansion pack subtitled "Rise of Ix" is slated to hit shelves around the end of the year and will push the game further into the world of Ixian technology, which is only briefly mentioned in Herbert's first novel and likely won't be in the 2021 film at all.
"We would get comments back," Martins says. Imperium only uses the title font of the new film, and the likenesses of the actors are represented on character cards, which required approvals from both Legendary Pictures and the actors themselves. That was a little nerve-racking that we got to see early stuff, and some of it changed along the way." So we created a special server and locked it away. "It's a game arc that starts small, and you're fighting over these little bits and pieces of resources," says Dennen, "but by the end, it's escalated and you're having these big battles for major spoils." The process of adapting a seminal piece of literature like Dune into a game was already a major challenge, but creating a merchandise tie-in for a blockbuster film added unprecedented pressure.Īlmost as soon as the contract was signed, Martins says, "we got a top-secret brand bible that had my name and Dire Wolf watermarked all over it. He knew that a way to differentiate between the original board game and his version would be to "take a wider view of the universe." This led to the players' ability to visit planets beyond Arrakis, also known as Dune, and to interact with more races and factions than are involved in the novel's narrative.Īlexander Elmore The game can run anywhere from ninety minutes to over two hours including open conflict and a deck of cards allows a certain randomization. "So I didn't tell my brother I was making a game I just asked him questions about what he would expect from a game based on Dune, because he's the biggest Dune fan I know."Īs part of their research, both Dennen and Martins reread the original novel, but Dennen focused more energy on the appendix.
"I would love to make a game based on Dune, but there already is one, and it's pretty well-loved," Dennen recalls thinking. Coming up with a new way to tell the story was challenging. released a tabletop adaptation, aptly titled Dune that game was revamped by Gale Force Nine in 2019. Imperium isn't the first Dune board game. "We ended up getting the opportunity to do something we were passionate about in part because of the success of Clank!" explains Martins. The first inklings of such a creation materialized in 2018 at Gen Con, a tabletop game convention in Indianapolis. "That was my on-ramp into nerdom."Ī Dune game wasn't on their minds when Dire Wolf was founded, though. "It was like 'here you go' and I was like 'ahh' my mind was blown," he says with frantic hand motions to match. Martins was gifted the books by a cousin. There are currently eight games and expansion packs in the Clank! series. So far, Dire Wolf's biggest success has come with its Clank! series, which was originally a digital exclusive but was brought to tabletops in a co-published version with Renegade Game Studios in 2016. For those looking for a more interactive way to get into the world of Frank Herbert, a board game might be the perfect solution.ĭune: Imperium, released in December 2020, is the first tabletop game self-published by Dire Wolf Digital, a Denver-based company founded by Scott Martins. This time, the filmmakers made the smart decision to not even attempt to encapsulate the book's enormous narrative, which ranges from 400 to upwards of 800 pages depending on the edition.įor those unfamiliar with Dune's story and lacking the will to read even the shorter version over the next few days, there are a plethora of YouTube videos on the subject. The new Dune adaptation, directed by Denis Villeneuve and set for an October 22 release in theaters and on HBO Max's ad-free plan, is eighteen minutes longer than David Lynch's 137-minute, 1984 film, but it only covers the first half of the 1965 novel.
"I know David Lynch did the best with what he could in two hours, but basically, you can't tell Dune in two hours," says Paul Dennen, designer of the board game Dune: Imperium.